MEET THE PACK
Spanning five global time zones, the Pack is our team of dedicated and skilled designers across six development teams, all working together to bring the vision of World Soul to life. Learn more about our crew — what drives them to keep designing, their experiences in the industry, and view their portfolios.
JOIN THE PACKPACK LEADS

Candice Gerard
Candice is the founder of WolfPack and the visionary behind World Soul. As the concept creator, she planted the seed for this unique world and is dedicated to empowering a talented team to grow it into something extraordinary. A proud Gen Xer, she brings a mix of grit, creativity, and a knack for making the impossible happen – just like surviving a world without Wi-Fi.

Trey Thornton-Griggs
Trey is the Head of Studio Operations in charge of Mentorship, Interns, Studio Culture, and Cross-Department Sync at WolfPack. He possesses a strong adaptability skill; when faced with unknowns, he and his team embrace a "learn through failure" growth mindset, actively seeking knowledge and developing solutions to overcome challenges.

Liam Cherry-Holt
Liam is a Narrative Producer at WolfPack. He got his start writing for TTRPGS (like Dungeons & Dragons) and brings that spirit of collaboration and improvisation to everything he does.
COMMUNITY & MARKETING

Tany Dourev
Tany is the Community & Marketing Lead at WolfPack, specializing in UX and interaction design. When not glued to her computer, you can finding her browsing through manga archives for her next read, cheering on Red Bull in F1 and enjoying webcore music. She's a hardcore Nintendo Wii and Leon Kennedy enthusiast (although she's too scared to play horror games).

Anna Johansson
Anna is one of the Community Managers at WolfPack. In a moment of clarity, she pivoted from marketing to studying UX design instead. If you are in need of obscure pop culture references, bad jokes or history facts, Anna is your go-to.

Shanna May
Shanna works on all things related to business development, marketing and communications. She has an extensive background in marketing for game development, VFX software, lighting and even space technology. Her top three games are The Legend of Zelda: Twilight Princess, Final Fantasy X, and The Legend of Zelda: Ocarina of Time.
DEVELOPMENT & PROGRAMMING

Virendra Shinde
Virendra is the Lead Game Designer at WolfPack, merging technical skill with creative world-building. His love for game and level design runs deep, often losing himself in World Soul's universe. An open-world enthusiast, he’s spent countless hours in Skyrim, Assassin’s Creed, and Elden Ring, drawn to immersive worlds that challenge his creativity.

Andrew Sipes
Andrew is a Game Developer at WolfPack. He spends most of his time developing and testing new gameplay features and artificial intelligence systems for World Soul. His favorite games are Enshrouded, God of War, and Final Fantasy VII Rebirth. In his spare time, he enjoys being outdoors with his family and two dogs.

Yuting (Rin) Bi
Yuting is a System Designer for WolfPack. She loves helping stray cats and reading books. Her favorite game is Dark Souls, which got her into the passion for game design.

Gabrielle Christie
Gabrielle is a Combat Designer for WolfPack and assists with the overall game design. She loves story-driven games that seamlessly blend narrative and environmental design, with combat systems that enhance the experience such as The Witcher 3 and Lies of P.

Adam Deonmme
Adam is a member of the Development & Programming team at WolfPack.

Samuel Zhang
Samuel is a member of the Development & Programming team at WolfPack.

Rasmus Jacobsson
Rasmus is a Programming intern at WolfPack who enjoys the "generalist" life of learning it all. He balances his time between hitting the gym, refactoring code, and hanging out with his Corgi, Kira. He has a complicated, long-term relationship with the Destiny franchise (he’ll tell you the game has fallen off, but he’ll probably still be playing it this weekend anyway).
ART

Ninad Mozar
Ninad is the Art Producer for WolfPack. With over five years of experience as an artist, he now utilizes those skills to lead the Art team through the thickest of the production fog. Acting as part-project manager and part-emotional support, he is the bridge between teams and ensures everyone stays inspired. His philosophy? Smooth workflows, smooth topology and even smoother vibes.

Tonya Nikolaeva
Tonya is the Art Lead for WolfPack and a member of the Art team.

Odhran McManus
Odhran is a 3D artist and character animator, currently working alongside the development team at WolfPack, focusing on concepts and art referencing, asset modelling and character animations for World Soul. When he's not working on World Soul, Odhran likes to work on his own 3D character animation projects in Maya or Blender. He is also a big gaming fan, playing a variety of games from hero shooters like Overwatch 2 to open world exploration games like Fallout 4.

Amanda Rylander
Amanda is a 3D artist intern at WolfPack and she makes environmental props. Her interest in art goes further than 3D, she likes to dabble in a lot of mediums but her favorites are painting, sculpting and illustrating. In her free time you can find her gaming with friends, playing with her cats or of course making art. She likes most genres in games but her favorite games right now are Palworld, Deltarune and Rain World.

Sven Torstensson
Sven is a 3D artist intern at WolfPack. His favourite games are Counter-Strike 2, Satisfactory, and The Tower. During his spare time, he enjoys putting together puzzles, solving Rubik's cubes, and watching movies. In his humble opinion, pizza is life.

Edvard Almqvist
Edvard is a 3D artist intern from Stockholm, Sweden, currently focusing on making cool props. His favorite games includes the Sly Cooper series, Grim Fandango and Lies of P. When not busy with 3D art, he likes playing the guitar and reading fantasy novels.

Robin Huynh
Robin is 3D character artist intern at WolfPack. When I’m not working, he likes to be out in nature and climb big rocks.
NARRATIVE

Camille Sanchez
Camille is a Narrative lead at WolfPack. Camille’s career as a game and narrative designer is driven by her deep love for games of all forms. Her favorite games include Legend of Zelda: Breath of the Wild and the tabletop game Eldritch Horror. Between work and play, Camille enjoys baking sweet treats and crocheting blankets for her family.

Aaron Greenbaum
Aaron is in charge of developing codex entries for World Soul, deepening the lore of the game through documents accessible to the player as they progress through the game’s unforgiving world. When not writing for World Soul or working on other projects, he’s usually walking dogs, playing games, enjoying movies, or painting Warhammer 40K miniatures.

Christian Tabet
Christian is a member of the Narrative team at WolfPack, and a writer drawn to world building, character psychology, and the invisible threads that hold a story together. Having previously written for research and academia, Christian is excited to bring his craft into creative narrative design and help build the kinds of immersive, story-rich worlds he grew up with. Beyond his work with WolfPack, Christian enjoys diving into just about any artistic hobby he can get his hands on — from painting to poetry to photography to piano.

Tom Walters
Tom is a Narrative designer and writer with a deep love of character-driven narratives, and stories that explore what it means to be human. He enjoys games about robots and rebuilding after apocalypse, like Abzu and Heaven's Vault. A poet at heart, Tom can usually be found intellectualizing about thematic resonance or enthusiastically yelling about deep-sea creatures.

Elham Nizam
Elham is a member of the Narrative team at WolfPack and a passionate gamer for as long as he can remember. His interests in engineering, design and especially narrative design, have given him a broad perspective on how games are created and what makes them truly engaging. Alongside WolfPack, he hosts a YouTube channel where he analyzes games and explores what makes them meaningful.

Jordan Rodriguez
Jordan is a member of the Narrative team at WolfPack.
SOUND

Jim Offerman
Jim is the Composer and Audio Director for WolfPack, responsible for shaping the sonic identity of the World Soul universe with rich sound design and an adaptive score. He has previously worked as a lead programmer on Deus Ex: Human Revolution (PC), Tomb Raider (PC & PS3) and Thief (PC). When he's not busy with work and life with four daughters, he likes to get lost in worlds like Myst and Riven.
We would like to thank everyone who participated in WolfPack and has moved on to other projects — we wish you all the best!

Interested in joining the Pack? We're on the hunt for new members! 📢
Ready to kickstart your career in game development? We are a fully-remote team of creatives, driven by passion and a love for all things video games. Fill out our application form to join and a Pack leader will get in touch with you about the next steps in the process.
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