
Spanning five global time zones, the Pack is our team of dedicated and skilled designers across six development teams, all working together to bring the vision of World Soul to life. Learn more about our crew — what drives them to keep designing, their experiences in the industry, and view their portfolios.
JOIN THE PACKCandice Gerard
Candice is the founder of WolfPack and the visionary behind World Soul. As the concept creator, she planted the seed for this unique world and is dedicated to empowering a talented team to grow it into something extraordinary. A proud Gen Xer, she brings a mix of grit, creativity, and a knack for making the impossible happen – just like surviving a world without Wi-Fi.
Trey Thornton-Griggs
Trey is one of the Game Producers at WolfPack. He currently oversees the narrative and art teams. Trey possesses a strong adaptability skill; when faced with unknowns, he and his team embrace a "learn through failure" growth mindset, actively seeking knowledge and developing solutions to overcome challenges.
Connor Kellock
Connor is an energetic, extremely personable individual who is also a producer at WolfPack. He brings a mix of passion and innovation when it comes to leading teams. His favorite games include Baldur's Gate 3, Unreal Tournament 2004, and God of War.
John Welch
John is a Game Development Producer at WolfPack. You'll find him acting as liaison between the development team and the creative teams to convert great ideas into technical requirements, balancing the workload of developers and running sprints. His top hobbies are building Lego sets, cracking dad jokes, playing survival/board games and enjoying The Legend of Zelda series. His favorite movie is The Big Lebowski (because that's just, like, your opinion, man….)
Noemi Valics
Neomi is part of the Community & Marketing team at WolfPack.
Liam Cherry-Holt
Liam is a Community Manager and Narrative Designer at WolfPack. He got his start writing for TTRPGS (like Dungeons & Dragons) and brings that spirit of collaboration and improvisation to everything he does.
Anna Johansson
Anna is one of the Community Managers at WolfPack. In a moment of clarity, she pivoted from marketing to studying UX design instead. If you are in need of obscure pop culture references, bad jokes or history facts, Anna is your go-to.
Tany Dourev
Tany is a Community & Marketing Designer at WolfPack, specializing in UX and visual design. When not glued to her computer, she can be found drinking green tea, listening to ambient/EDM music, reading manga and watching F1. Her favourite games are Cyberpunk 2077, Stray, and Detroit: Become Human; for movies, she’ll always recommend Interstellar.
Steven Porfiri
Steven is a Community Manager for World Soul at WolfPack, doing what he can to foster the unique sense of connection that only gaming communities can bring. He enjoys writing fiction and non-fiction, doesn't enjoy doom-scrolling (but does it anyway), and is on the fence about working out. His KD is miserable but he still enjoys Destiny 2, along with Disco Elysium, the Fallout series, and the Assassin's Creed series.
Luke Pamer
Luke is part of the Marketing team at Wolfpack. Whether it’s through branding, photo or video, Luke strives to help games look their best. You can catch him playing The Finals, Legend of Zelda, or Final Fantasy.
Shanna May
Shanna works on all things related to business development, marketing and communications. She has an extensive background in marketing for game development, VFX software, lighting and even space technology. Her top three games are The Legend of Zelda: Twilight Princess, Final Fantasy X, and The Legend of Zelda: Ocarina of Time.
Brandon Castillo
Brandon is part of the Development & Programming team at WolfPack.
Yasaman Ashtari
Yasaman is part of the Development & Programming team at WolfPack.
Mark Mirapeix
Mark is part of the Development & Programming team at WolfPack.
Vincent Richmond
Vincent is part of WolfPack as a Development QA Lead. His career in QA began a few years ago working on multiple AAA titles with two shipped titles to his name. Along with his career in gaming, he is also a professional actor with an emphasis in theatre and commercials.
Virendra Shinde
Virendra is a Level Designer and Programmer at WolfPack, merging technical skill with creative world-building. His love for world and level design runs deep, often losing himself in World Soul's environments. An open-world enthusiast, he’s spent countless hours in Skyrim, Assassin’s Creed, and Elden Ring, drawn to immersive worlds that challenge his creativity.
Michael Mannell
Michael is a Level Designer for WolfPack, experimenting with fun ways for players to explore World Soul. He loves open-world level design in games like Sunset Overdrive & Far Cry 3 to drive his passion of creating wild & immersive worlds. He loves mixology & cocktail-making, theme park exploration & occasionally livestreams as his fluffy persona. His favourite games are Cyberpunk 2077, Final Fantasy VII Rebirth, and KLETKA.
Grace Cappella
Grace is a Game Programmer at WolfPack, and can often be found knee-deep in C++ code, Unreal Documentation, and the vast lore of World Soul. Grace's favorite games (and thousand-hour time sinks!) are The Last of Us I/II, Baldur's Gate III, and Final Fantasy XIV.
James Johnson III
James is part of the Development & Programming team at WolfPack.
Jason Gold
Jason is a Generalist Engineer at WolfPack and enjoys working on backend systems, interactions, and gameplay mechanics. His favorite games are Kingdom Hearts 2, Jak & Daxter 2, and Destiny 2.
Bryce Phillips
Bryce is a part of the Development team at WolfPack, where he enjoys creating a variety of systems, enemies, and interactions. Some of Bryce’s favorite media includes Dragon Age: Origins, The Lord of the Rings trilogy, and the Monster Hunter franchise. He has spent the last few years behind cameras and control rooms of live broadcasts, helping to produce the second largest ice hockey game in the history of North Carolina.
Andrew Sipes
Andrew is a Game Developer at WolfPack. He spends most of his time developing and testing new gameplay features and artificial intelligence systems for World Soul. His favorite games are Enshrouded, God of War, and Final Fantasy VII Rebirth. In his spare time, he enjoys being outdoors with his family and two dogs.
Mohammad Rahmati
Mohammad is part of the Development & Programming team at WolfPack.
Odhran McManus
Odhran is a 3D artist and character animator, currently working alongside the development team at WolfPack, focusing on concepts and art referencing, asset modelling and character animations for World Soul. When he's not working on World Soul, Odhran likes to work on his own 3D character animation projects in Maya or Blender. He is also a big gaming fan, playing a variety of games from hero shooters like Overwatch 2 to open world exploration games like Fallout 4.
Ruimeng Gu
Ruimeng is part of the Art team at WolfPack.
Sophie Bordoni
Sophie is part of the Art team at WolfPack.
Matthew Jacobs
Matthew is a 3D artist at WolfPack. You'll find him getting lost in the lore of World Soul - whether it’s gathering art references, concepts, or creating immersive assets. His top three games are the Cyberpunk 2077: Phantom Liberty DLC, Indiana Jones, and Forbidden West. Interstellar is a film that tops his list of favorite movies of all time.
Bernard Cisnero
Bernard is a 3D character modeler with a passion for bringing unique designs to life and creating characters with impact. As part of the Art team at WolfPack, he has been contributing to the creative vision of World Soul, helping shape its concepts. His all-time favorite game is Metal Gear Solid 3, and when he’s not modeling, you’ll find him building - whether it’s Gunpla, Lego sets, or anything else that sparks his creativity.
Michele Grimaldi
Michele is part of the Sound team at WolfPack.
Rei Thielbar
Rei is part of the Sound team at WolfPack.
Hope Yoon
Hope is the Narrative Lead at WolfPack, excited to bring to life an expansive story about humanity's future. Outside of working on games, Hope writes and translates literary fiction and theater. She possesses an incredibly low bar for being moved to tears.
Camille Sanchez
Camille is part of the Narrative team at WolfPack. Camille’s career as a game and narrative designer is driven by her deep love for games of all forms. Her favorite games include Legend of Zelda: Breath of the Wild and the tabletop game Eldritch Horror. Between work and play, Camille enjoys baking sweet treats and crocheting blankets for her family.
Santiago Hoyos
Santiago is a Narrative Designer at WolfPack. With a particular focus on character profiles that move and resonate with us on a human level, Santiago has developed an unhealthy obsession with illustrating the raw emotions that motivate and enthrall us. Inspired by works like Alan Wake and God of War, Santiago hopes to create the same sense of immersion and kinship with his narratives that he himself has felt playing his favorite games.
Amelie Hanna
Amelie is a Narrative Designer at WolfPack. She finds the most joy in little things, whether it's a nice meal, a cool rock, or a questline to neatly tie into the plot.
Aaron Greenbaum
Aaron is in charge of developing codex entries for World Soul, deepening the lore of the game through documents accessible to the player as they progress through the game’s unforgiving world. When not writing for World Soul or working on other projects, he’s usually walking dogs, playing games, enjoying movies, or painting Warhammer 40K miniatures.
Andreas Stavrakis
Andreas blends fantastic story telling, compelling characters, and rich lore into his narratives. He is an outgoing and creative individual who thrives at crafting complex and engaging narratives. His favorite games include The Witcher 3, Path of Exile 2, and the Bioshock franchise.
Elliott Sparacio
Elliott is a UX & Game Designer intern at WolfPack. He spends most of his time researching and developing gameplay systems to immerse players in the world of World Soul. His favorite game is Baldur’s Gate 3; he is a huge fan of older Disney and Dreamworks movies. When he’s not working, you’ll probably find him reading a book, playing Magic: The Gathering with friends or testing a new cooking recipe.
John Åsberg
John Åsberg is an intern within the Development team at WolfPack. He has extensive knowledge of UX/UI design systems for games, creating opportunities for everyone to feel the fun and love of games as he does. His favourite games include the Resident Evil 2 remake, Resident Evil 7 and 8, the Mass Effect trilogy, and Stardew Valley. In his spare time, he enjoys reading and playing Magic: The Gathering.
Anton Spigerhäll
Anton is a UX design intern at WolfPack Games. Mostly working with the game's UI, he also likes to dip his toes into other areas of development. His favorite game of all time is Skyrim, and when not at his computer, you'll often find him painting Warhammer figurines or building a new Magic: The Gathering deck.
Amanda Rylander
Amanda is a 3D artist intern at WolfPack, currently focusing on environmental concept art for World Soul. In her free time, she likes to play games with friends and sculpt clay figurines. She enjoys challenging games such as Hollow Knight and Rain World, as well as funny games such as Thank Goodness You're Here! and The Henry Stickmin Collection.
Sven Torstensson
Sven is a 3D artist intern at WolfPack. His favourite games are Counter-Strike 2, Satisfactory, and The Tower. During his spare time, he enjoys putting together puzzles, solving Rubik's cubes, and watching movies. In his humble opinion, pizza is life.
Ready to kickstart your career in game development? We are a fully-remote team of creatives, driven by passion and a love for all things video games. Fill out our application form to join and a Pack leader will get in touch with you about the next steps in the process.
JOIN THE PACK